Bryan Entzminger
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4 votesBryan Entzminger shared this idea ·
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45 votes
Fixed playhead is unfortunately not something we can do in the current version, but we are hoping we can implement it in the upcoming 2.0
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0 votesBryan Entzminger shared this idea ·
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3 votes
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202 votes
We have been looking at how we can implement “delete silence” in Hindenburg. I think we should be able to come up with a solution for that in the near future.
We have been working on some other features that touch the same area, with out latest Beta feature called “Magic Levels”.
It’s a non destructive way of applying Side Chain Gate – so that mixing multiple recordings become very easy.
No the same, I know – be it might help out in the situations where you are looking to reduce Bleed or Noisefloor.An error occurred while saving the comment Bryan Entzminger commentedI would love this, too.
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3 votesBryan Entzminger shared this idea ·
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98 votesBryan Entzminger supported this idea ·
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28 votes
This is in our backlog for features in Hindenburg 2.0.
We are still working on it and how to be able to bring more news regarding the development.Bryan Entzminger supported this idea ·
I would love this. And also, it would be great if rendering to loudness targets included building an actual mixdown file to use for final rendering rather than processing the entire file with all plugins and then re-processing it to match loudness.